beer/fun/demos to the people!
Competitions

As usual we'll host some cool compos. If you have any questions or ideas about the compos please contact the compocrew and tell us whats on your mind.

The hardware this year:

Amiga:
  • Standard Amiga 1200
  • 68060 50MHz CPU
  • 2MB chip ram
  • 32MB fast ram
  • Rom 3.1
  • AmigaOS 3.1
Note: You might remember we've had better equiped Amigas the previous years but unfortunatly these turned out to be very unstable. This happens every year: some hotshot in the compocrew has a powerful Amiga he claims is working 100% but as soon as we turn it on at KG it starts behaving strange. So this time we'll use a less powerfull and simpler but hopefully 100% stable Amiga for the compos. If your demo/intro for Amiga really needs PPC, gfxcard or other weird things then contact the compocrew in advance and they'll probably come up with something. In the worst case you have to bring your own hardware.

PC:
  • AMD Athlon XP 2800+
  • 768 MB ram
  • ATI Radeon 9800 PRO
  • Soundcard of some sort
  • Windows XP with the latest working servicepack, non-beta drivers and DirectX installed.
Mac:
  • 1 GHz G4 CPU
  • 1 GB Ram
  • ATI Radeon 9000
  • MacOS 10.3.5 with the latest servicepack and non-beta drivers installed.
Note! The specs for the Mac is not final. We're currently looking for a bit more powerfull Mac, especially one with a better graphicscard. Can you help us?

C64:
  • A standard original C64
  • Original 1541 diskdrive


General rules for all compos:
  • The compocrew reserve the right to disqualify entries that are too unserious, boring, bad, disgusting or with racist, pornographic, violent, disturbing or otherwise illegal content. In fact the compocrew reserve the right to disqualify entries for any reason they find reasonable.


  • Entries must be delivered in one of the following ways:


    • Amiga 880K floppies
    • PC 720K floppies
    • PC 1.44MB floppies
    • CD
    • Uploaded through the network
    • Entries for the limited platform compo may be delivered in other ways.


  • In addition the following information must be turned in to the compocrew, on paper:


    • Name of compo to compete in
    • Name of release
    • Your real name
    • Your handle
    • Group affiliation
    • E-mail address
    • Number of disks and what type


  • As always, we reserve the right to change any rule at any time.


  • All competitions have a "no-go" limit. If there are too few submissions, the competition will either be combined with another competition or quite simply cancelled.


  • We do accept submissions from people not attending the party but you better be represented by someone when the compos are shown and during the prize ceremonies. We won't send prizes by snailmail.


  • If an entry requires user interaction then see the compocrew beforehand for special accomodations.


  • Media containing compoentries will not be returned. But we make an exception for entries in the limited platform compo as storage media for some platforms are a bit hard to come by these days.


  • Deadlines are not very flexible. Due to a lot of problems when showing the compos at previous KGs we now need to be strict with the deadlines. If you want the compos to run smooth you got to give us some time to prepare, it's as simple as that.


  • We reserve the right to disqualify compoentries that are too similar to earlier released material.


  • An entry can only participate in one compo.


General rules for Amiga entries:
  • All entries need to come with a FILE_ID.DIZ (44*11) file with a short description of the release.


  • All entries need to come with a readme file describing the release and if needed instructions for running the entry.


  • All entries must be installable on harddisk.


  • All entries must work on the Amiga compo hardware. Entries for PPC are of course exceptions. See the section on Amiga hardware above.


  • Setpatch will be run.


  • Allowed compressors: LHA or LZX.


  • All entries must do a clean exit back to the OS when the left mouse button is clicked.

Amiga Demo compo:

Amiga has become a rather rare platform but fortunatly there are still some brave groups around still sticking to their favourite platform and still squeezing out some more impressive stuff from it. Kindergarden was originally a pure Amiga party but as time went by the Amiga scene grew smaller and smaller. We now have compos for other platforms but we haven't forgotten our roots so of course we still have the Amiga demo compo.

  • Maximum size: 10 megabytes uncompressed.


  • Must work on the compomachine unless it's a PPC demo.


  • A PPC demo means a demo for classic Amigas with PPC accelerators. Entries for AmigaOne and Pegasos should compete in the regular democompo instead.


  • Demos will be shown for maximum 5 minutes (shorter if it's very bad, longer if it's very very good).


  • No-go-limit: 2 entries, or else we'll combine this with the demo competition.




General rules for the demo and intro competitions.

  • All entries need to come with a FILE_ID.DIZ (44*11) file with a short description of the release.


  • All entries need to come with a readme file describing the release and if needed instructions for running the entry.


  • All demos/intros must do a clean exit back to the OS when pressing the ESC-key. For PS2 and Xbox entries the on/off button will do.


  • All demos/intros must work on the compomachine.


  • You can compete with demos for PC, Mac, Pegasos, AmigaOne, Playstation 2 and Xbox.


  • You can compete with intros for PC, Mac, Pegasos and AmigaOne.


  • Demos/intros for PC must work in Windows XP and 2000 with the latest non-beta DirectX and drivers. No DOS allowed.


  • Demos/intros for Mac must work in MacOS X with the latest service pack and non-beta drivers.


  • Allowed compressors: ZIP, RAR and SIT


Demo:

The ultimate compo at any party. Make the audience drop their jaws to the floor with mindblowing coding skills, superb graphics and design combined with an awesome soundtrack. Or you could just give them a good laugh, intentionally or not :)

  • Allowed platforms: PC, Mac, Pegasos, AmigaOne, Playstation 2 and Xbox.


  • Maximum size: 10 megabytes uncompressed.


  • Entries for PS2 and Xbox should if possible be delivered together with a disk image and a divx/xvid file.


  • Entries for Mac, Pegasos and AmigaOne should be delivered together with a divx/xvid if possible.


  • System requirements: Must work on the compomachine.


  • Demos will be shown for maximum 5 minutes (shorter if it's very bad, longer if it's very very good).


  • No-go-limit: 3 entries, or else we'll combine this with the 64k intro competition.


64k Intro:

The same as the demo compo except your entry can't be bigger than 64k, but this could actually make your entry even more impressive.

  • Allowed platforms: PC, Mac, Pegasos and AmigaOne.


  • Maximum size: 65536 bytes.


  • System requirements: Must work on the compomachines.


  • Intros will be shown for maximum 5 minutes (shorter if it's very bad, longer if it's very very good).


  • No-go-limit: 3 entries, or else we'll combine this with the demo competition.




Limited platform demo:

Do you think of C++ coders using modern PC's as cowards? Wanna have direct access to the hardware and make your hardcore assembly code kick the shit out of it live on stage in front of a shocked audience? This is your chance to show you have the skills to go ways other coders would not even dare to think of. Maybe you choose a really rare and old computer, a more known platform like the C64 or maybe a mobile device? The choice is yours.

  • Allowed platforms: almost anything goes. If you plan to compete please contact the compocrew in advance and we'll probably be able to get hold of some of the not-so-rare-platforms but chances are you'll have to bring your own.


  • You can not enter a demo for Amiga as there is a separate Amiga compo.


  • No-go-limit: 2 entries, or else we'll combine this with the demo competition.


  • Demos will be shown for maximum 5 minutes (shorter if it's very bad, longer if it's very very good).


  • If possible you should also try to deliver a media image with your demo on so it can be used in emulators and be uploaded to scene.org.




Other compos:

High quality music:

Got musical talent? Think you're better than the rest? Prove you're right in this compo where you'll be competing against many other musicians in the demoscene. You can create your tune in anyway you want, no need to hassle around with limited number of channels and low bitrate sounds anymore. Go for full sound quality and use your software of choice as long as it ends up in one of the formats listed in the rules. Be original and don't steal from others.

  • Allowed file formats: MP3 and OGG


  • No-go-limit: 2 entries, or else we'll combine this with the 64k music executable compo.


  • Entries will be played for max 3 minutes using Winamp.


64k music executable:

This one is new at Kindergarden! Make both a softsynth and a cool soundtrack in only 64k. Can you do it? Now finally coders can also show their musical talent or they can make some nice sounds that a musician can play around with. Originality also counts in this compo.

  • Max filesize: 65536 bytes.


  • No-go-limit: 2 entries, or else we'll combine this with the high quality music compo.


  • Your entry may run on any of the computers we have available as compo hardware.


  • Entries will be played for max 4 minutes.


Wild demo:

One of the craziest compos! Almost anything can compete in the wild demo compo, but make sure your entry complies to the general party and compo rules, and most of all make it COOL!

  • We don't want bad/sick homevideos, skating videos and jackass clones but instead more computer related material like animations etc.


  • To avoid alot of hassle this year and make the entries easier available for download after KG we want as many entries as possible to be delivered in one of these formats: vcd, svcd, divx or xvid. If your entry cannot be made into any of these then concact the compocrew in advance. We also allow VHS tapes but if you want your entry spread you should make it into one of the digital formats listet above.


  • Entries will be shown for maximum 5 minutes (shorter if it's very bad, longer if it's very very good).


Pixeled graphics:

This is the compo where you can show off your painting/pixeling skills. To win this compo you'll need some original ideas, good drawing techniques and style. Are YOU up to it?

  • Maximum resolution: 1024*768*24bit


  • 3 "progress steps" must be delivered accompanying the picture.


  • 1 "signed" and one "unsigned" version must be delivered.


  • Pixeled entries only! No raytracing, photograph mishmash or otherwise generated graphics allowed.


  • File format: PNG


  • Entries will be shown using ACDSee for 30 seconds.




Live compos:


Drunken master coding:

You may be a hotshot coder when you're sober but what if you had to drink some hard booze everytime you had to run your program? You would probably end up dead drunk and passed out on the floor. Sounds like fun? Then this compo is for you. To win you have to be the last man standing still able to code more or less straight :)

  • Each coder will be given access to identical coding environments, software and ready made code for setting up screens etc. The language will be C/C++.


  • You'll be disqualified if you puke.


  • Boozing and coding can be fun but still: know your own booze limit! We don't wanna have to call for an ambulance again :)


Banner compo:

Feeling nostalgic, miss the old days at parties when groups really showed themselves, feeling artistic? Then compete in our banner compo. Create your best group banner (at home and/or outside), bring it to the party and keep it up during the whole event. The coolest banner wins.

Surprise compos:

Expect everything and nothing at the same time. We won't tell you what we have planned, yet. The surprise compos can happen when you least expect it so you should always be ready for some fun, but you always are, right? :) Stay tuned!





design: kusma - logo: dran - text: leia